![]() ![]() “We envision the future of Tomb Raider unfolding after, telling stories that build upon both the breadth of Core Design and Crystal Dynamics’ games, looking to unify these timelines,” he said. “With Tomb Raider’s extensive history, this is not an easy task, and we ask for patience as we go through the process.” We're celebrating 25 Years of Tomb Raider throughout 2021, with community features, nostalgic content, and surprises along the way! /cOmsfVj8jr In the video short, series director Will Kerslake did shed a little light on the work in progress. Perhaps now is the time to bridge that gap, after all? If that really is the case - then Crystal Dynamics have got quite the task on their hands. Sadly, what happened between the origins and the endgame of the renowned Lara Croft have yet to be explored fully. While the original Tomb Raider timeline focused more on a defined explorer with mounds of experience, the rebooted series opted for the opposite end of the scale. And, seeing as we're celebrating twenty-five glorious years of the franchise - fans are expecting some pretty big reveals this year. In a fairly short video, Crystal Dynamics shared some news about a new Tomb Raider project, which will aim to bridge both the old games with the new ones. It also dived into the mystery of what makes Tomb Raider games tick, from the deep world building to the clever puzzles and traps, and from fantastic enemy and monster designs to the character design of the legendary heroine.Īfter all, mysteries are there to explore, and have been for the past 25 years.The marvellous minds behind Lara Croft and the rebooted Tomb Raider trilogy have brought something to the spotlight this morning. It looked at the history of the games and why its leading lady resonates with so many people. This exhibition explored the successful franchise in-depth. Explore The World of Lara Croft in Storyworld This baffled critics who just saw Lara Croft as a sexist cartoon. A big part of the success was attributed to the games’ leading lady, who found admirers both with male and female players. Tomb Raider (1996) was a breakaway success for Core Design, who quickly doubled down on building Tomb Raider 2 (1997) and 3 (1998). After some deliberation, Lara Croft was born, a young, upper-class and utterly British woman, who was as enigmatic and intelligent as she was tough and self-reliant. ![]() A game in a 3 rd person perspective where players would see the main character in full throughout every scene.Īs the game was about ‘raiding mysterious tombs deep under pyramids,’ the lead character would need to look adventurous, and have the brains to survive complex raiding missions. ![]() The studio was looking for a lead character for their upcoming a 3D adventure game for PlayStation 1. Lara Croft was created by studio Core Design, in Derby (UK), in 1996. For that reason we put The World of Lara Croft in the Storyworld Spotlight from December 22, 2021 to May 29, 2022. Since Lara Croft’s first videogame appearance in Tomb Raider (1996), her exploits as an adventurous and quick-witted explorer have resonated widely with players, earning her a place in the pantheon of great pop culture characters. Tomb Raider is one of the most recognizable entertainment properties in the world. ![]()
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